The gaming world has been shaken by the recent fallout from the visual novel ‘No Mercy’. This game, characterized by its frank depiction of sexual violence and illicit relations, has faced immense criticism, resulting in its removal from Steam in several regions. This article examines the circumstances surrounding the launch of the game, the subsequent backlash, and the broader implications for content moderation in the gaming industry.
The Content and Controversy of ‘No Mercy’
‘No Mercy’, developed by Zerat Games, was launched on March 22, 2025, on Steam, a popular platform for digital gaming. The game is a 3D visual novel that includes themes of incest and male domination, featuring graphic content that many are deeming unacceptable. It invites players into a narrative where they assume a role with control over female characters, including their own mother, as they “claim her for yourself.” This premise drew swift condemnation, especially given the nature of the depicted interactions.
The game’s description read: “Unveil her deepest secrets, subdue her, and make all women yours.” Such language not only raised eyebrows but also ignited a widespread petition on Change.org, gathering over 10,000 signatures demanding the game’s removal from the platform.

On April 9, UK technology secretary Peter Kyle described the game as “deeply worrying” during interviews, urging platforms like Steam to immediately remove such content when made aware of it. He emphasized the expectations set forth by the Online Safety Act, aiming to ensure that all digital content meets established community standards.
Government Response: The Online Safety Act
The controversy surrounding ‘No Mercy’ aligns with broader national conversations around online safety regulations. The Online Safety Act, aimed at enhancing the standards of safety for users on the internet, gained significance amidst the outcry over this game. According to reports, Home Secretary Yvette Cooper and Mr. Kyle noted that legislation would soon be in place to ensure tech companies adhere strictly to content standards. Cooper stated, “That sort of vile material is already currently illegal.” This clear government stance underscores the urgency many feel regarding control over digital content.
Despite these calls for change, the process of content moderation has often been critiqued. Opponents argue that self-regulation can lead to arbitrary decisions that may overlook genuine harms caused by certain content.
Ethical Conversations in Gaming
The situation sheds light on the broader ethical conversations happening in the gaming industry. The presence of a game depicting discussions around domination, consent, and violence against women is troubling for many including industry advocates. Dr. Marie-Claire Isaaman from Women in Games expressed that games like ‘No Mercy’ perpetuate harmful stereotypes and narratives regarding gender-based violence. She stated, “It sends a clear and distressing message: that violence against women is not only tolerable, but playable.”
This sentiment echoes in many community discussions as advocates push for improved content moderation practices. The response from Steam and the gaming community at large has been viewed as a litmus test for how the industry handles sensitive subjects moving forward.
The Developer’s Defense
Amidst escalating pressure, Zerat Games published a statement on their Steam page confirming the game’s withdrawal but defended their creation. The developers acknowledged that while they understood the distaste many would have for the subject matter, they also argued for a space where adult players can explore complex themes without severe repercussions. “I fully understand that for many people such things may be disgusting, but during sex, people should really do what they want, as long as they don’t harm anyone,” stated a representative from the studio.
The statement attempted to advocate for freedom of creative endeavor within gaming while recognizing the tumultuous nature of public sentiment surrounding the game.